/* Zenkai Idle R7.10.218 — final inward alignment pass for Boss list + Boss loot.
   Scope is deliberately visual-only. R217 behavior (single-frame Cyclopedia portraits,
   scroll preservation, no duplicate baked button labels) remains untouched. */

/* R217 got close, but at the compact 1280x~560 layout the responsive override pulled
   the card contents left again. Keep the same sprite sizes and only move the content
   deeper into the usable card area. */
#huntModal .zk77-boss-card{
  padding-left:32px!important;
  padding-right:10px!important;
  grid-template-columns:52px minmax(0,1fr)!important;
  gap:11px!important;
}
#huntModal .zk77-boss-card>img{
  justify-self:center!important;
  align-self:center!important;
}

/* Loot icons were still touching / crossing the decorative left lip of the row art.
   Move icon + text together; do not alter drop data, chance, icon source or row height. */
#huntModal .zk77-boss-loot{
  padding-left:30px!important;
  padding-right:8px!important;
  grid-template-columns:38px minmax(0,1fr)!important;
  gap:10px!important;
}
#huntModal .zk77-boss-loot>img{
  justify-self:center!important;
  align-self:center!important;
}

/* The user's current capture is in this height class. R217 reduced the offset here,
   which is exactly why the remaining left bias was visible. Never pull it back left. */
@media(max-height:650px){
  #huntModal .zk77-boss-card{
    padding-left:30px!important;
    padding-right:8px!important;
    grid-template-columns:50px minmax(0,1fr)!important;
    gap:10px!important;
  }
  #huntModal .zk77-boss-loot{
    padding-left:27px!important;
    padding-right:6px!important;
    grid-template-columns:36px minmax(0,1fr)!important;
    gap:9px!important;
  }
}

/* Very short windows still need the inward safe-zone, but keep enough text width. */
@media(max-height:520px){
  #huntModal .zk77-boss-card{padding-left:27px!important;gap:8px!important}
  #huntModal .zk77-boss-loot{padding-left:24px!important;gap:7px!important}
}
